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take two Archives - Best News https://aitesonics.com/category/take-two/ Tue, 07 May 2024 05:51:39 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Take-Two is shutting down the studios behind Rollerdrome and Kerbal Space Program 2 https://aitesonics.com/take-two-is-shutting-down-the-studios-behind-rollerdrome-and-kerbal-space-program-2-000253545/ https://aitesonics.com/take-two-is-shutting-down-the-studios-behind-rollerdrome-and-kerbal-space-program-2-000253545/#respond Tue, 07 May 2024 05:51:39 +0000 https://aitesonics.com/take-two-is-shutting-down-the-studios-behind-rollerdrome-and-kerbal-space-program-2-000253545/ This one's a bummer. Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg. Roll7 is based in London, and was founded in 2008 by lifelong friends Tom Hegarty and Simon Bennett. Roll7 is the studio behind OlliOlli, OlliOlli World and Rollerdrome, all […]

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This one's a bummer. Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg.

Roll7 is based in London, and was founded in 2008 by lifelong friends Tom Hegarty and Simon Bennett. Roll7 is the studio behind OlliOlli, OlliOlli World and Rollerdrome, all fantastic games with wheel-based mechanics. OlliOlli was a Vita hit in 2014 and World landed in early 2022 — they're both great, and the latter in particular is a flow-state-inducing skateboarding platformer with an adorable art style. Rollerdrome was one of our favorite games of 2022; it's a luscious third-person rollerskating-and-gunplay title that looks like a slice of 1970s dystopian sci-fi.

Roll7 has picked up multiple prestigious awards over the years, including recent wins at BAFTA and DICE. As the studio name implies, Roll7 developers know how to make incredibly smooth action games.

Take-Two purchased Roll7 in November 2021 and made it a subsidiary of Private Division, the company's label for small- and mid-size publishing deals. According to Bloomberg, Take-Two plans to close Roll7 and will offer severance packages to staff.

Intercept Games is based in Seattle and is responsible for Kerbal Space Program 2, a popular flight-simulation title that's still technically in early access on Steam. Take-Two founded Intercept in 2020 specifically to manage Kerbal Space Program 2, and the game has been receiving updates since going live in February 2023.

Take-Two has yet to confirm that it's closing Intercept Games — but it hasn't said it isn't, either. The company filed a notice in Washington on Monday outlining plans to lay off 70 people in the state and permanently close their place of business, and some Kerbal developers have confirmed their recent departures. Private Division will continue to update Kerbal Space Program 2, Take-Two said in a statement.

Take-Two is one of the largest video game companies around, reporting $5.3 billion in revenue last year. It's the owner of Grand Theft Auto and the parent company of Rockstar Games, 2K, Private Division, Zynga and — very recently — Gearbox Software. Take-Two purchased Borderlands studio Gearbox in March for $460 million. Grand Theft Auto VI, arguably the most anticipated game of the decade, is due to add billions to Take-Two's bottom line in 2025.

In April, Take-Two announced plans to lay off 5 percent of its employees, or roughly 600 people, by the end of 2024. It also canceled some in-development projects. When news of the planned firings broke last month, Take-Two didn't identify which studios would take the hit, but now we know it includes Roll7 and Intercept. The company laid off some Private Division workers in 2023 as well.

An estimated 9,400 people have been laid off in the video game industry so far in 2024, and a total of 10,500 workers were let go in 2023. Sony, Microsoft and Riot Games have fired a combined 3,300 employees this year alone, and the fallout from Embracer Group's funding implosion keeps spreading, with numerous shuttered studios and more than 1,400 displaced workers.

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Take-Two plans to lay off 5 percent of its employees by the end of 2024 https://aitesonics.com/take-two-plans-to-lay-off-5-percent-of-its-employees-by-the-end-of-2024-235903990/ https://aitesonics.com/take-two-plans-to-lay-off-5-percent-of-its-employees-by-the-end-of-2024-235903990/#respond Fri, 19 Apr 2024 08:56:09 +0000 https://aitesonics.com/take-two-plans-to-lay-off-5-percent-of-its-employees-by-the-end-of-2024-235903990/ Take-Two Interactive plans to lay off 5 percent of its workforce, or about 600 employees, by the end of the year, as reported in an SEC filing Tuesday. The studio is also canceling several in-development projects. These moves are expected to cost $160 million to $200 million to implement, and should result in $165 million […]

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Take-Two Interactive plans to lay off 5 percent of its workforce, or about 600 employees, by the end of the year, as reported in an SEC filing Tuesday. The studio is also canceling several in-development projects. These moves are expected to cost $160 million to $200 million to implement, and should result in $165 million in annual savings for Take-Two.

As the owner of Grand Theft Auto and the parent company of Rockstar Games, 2K, Private Division, Zynga and Gearbox, Take-Two is a juggernaut in the video game industry. It reported $5.3 billion in revenue in 2023, a nearly $2 billion increase over the previous year. Just a few weeks ago, Take-Two agreed to purchase Gearbox, the studio responsible for Borderlands, for $460 million. The company is preparing to release Grand Theft Auto VI in 2025, a move that should bring in billions on its own.

Take-Two instituted a round of layoffs in 2023 across Private Division — the indie label behind Kerbal Space Program, The Outer Worlds and Rollerdrome — and other in-house studios.

An estimated 8,800 people in the video game industry have lost their jobs in 2024 so far, and a total of 10,500 industry employees were laid off in 2023. These are, depressingly, recordbreaking figures. Sony laid off about 900 people at PlayStation in February; Microsoft fired about 1,900 workers across its gaming division in January; Riot Games let go more than 500 people that same month — and these are just some of the most recent AAA layoffs. Take-Two is now at the head of this list.

Take-Two executives have been hinting at a "significant cost reduction program" coming this year, but before today, they deflected questions about mass layoffs. In March, CEO Strauss Zelnick said on an investor call, "The hardest thing to do is to lay off colleagues and we have no current plans."

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Rockstar updates Red Dead Redemption port to run at 60fps on the PS5 https://aitesonics.com/rockstar-updates-red-dead-redemption-port-to-run-at-60fps-on-the-ps5-174110584/ https://aitesonics.com/rockstar-updates-red-dead-redemption-port-to-run-at-60fps-on-the-ps5-174110584/#respond Fri, 05 Apr 2024 08:44:52 +0000 https://aitesonics.com/rockstar-updates-red-dead-redemption-port-to-run-at-60fps-on-the-ps5-174110584/ Without fanfare, Rockstar updated the PlayStation 4 version of the original Red Dead Redemption on Tuesday to play at 60fps on the PS5. The 2010 open-world Western launched on PS4 and Switch in August but only runs at 30fps on those platforms —a point many fans took issue with. PS5 owners will now see smoother […]

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Without fanfare, Rockstar updated the PlayStation 4 version of the original Red Dead Redemption on Tuesday to play at 60fps on the PS5. The 2010 open-world Western launched on PS4 and Switch in August but only runs at 30fps on those platforms —a point many fans took issue with. PS5 owners will now see smoother framerates when playing the title in backward compatibility mode.

Rockstar updated the game with patch 1.03, pushed to PlayStation owners on Tuesday. The patch notes state the higher framerates are only available to PS5 owners, not the standard PS4 or even the more powerful PS4 Pro. In other areas, the patch also added an option to enable subtitles when first starting the game and incorporated requisite “bug fixes and improvements.”

There was no shortage of online grumbling about Rockstar parent company Take-Two Interactive charging $50 for a 13-year-old game without significant upgrades like 4K visuals or a faster framerate. Take-Two CEO Strauss Zelnick defended the pricing in August, saying, “That’s just what we believe is the commercially accurate price for it.” He noted the inclusion of the Undead Nightmare DLC to help justify the cost, describing the expansion as “a great standalone game in its own right when it was originally released, so we feel like it’s a great bundle for the first time, and certainly a great value for consumers.” The zombie-themed DLC adds roughly six hours of gameplay.

Although the digital version of Red Dead Redemption has been out for PS4 and Switch since August, the physical version doesn’t arrive until October 13. So, at least owners of the boxed version playing on PS5 will enjoy 60fps from the start.

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Take-Two is buying Gearbox from Embracer for $460 million https://aitesonics.com/take-two-is-buying-gearbox-from-embracer-for-460-million-145711528/ https://aitesonics.com/take-two-is-buying-gearbox-from-embracer-for-460-million-145711528/#respond Fri, 05 Apr 2024 05:11:04 +0000 https://aitesonics.com/take-two-is-buying-gearbox-from-embracer-for-460-million-145711528/ More major changes are afoot on the business side of the video game world, as a notable name is changing hands once again. Take-Two Interactive (the parent company of Grand Theft Auto publisher Rockstar and others) has agreed to buy Gearbox Entertainment from the embattled Embracer Group. The deal is worth $460 million in stock […]

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More major changes are afoot on the business side of the video game world, as a notable name is changing hands once again. Take-Two Interactive (the parent company of Grand Theft Auto publisher Rockstar and others) has agreed to buy Gearbox Entertainment from the embattled Embracer Group. The deal is worth $460 million in stock and is expected to close by June 30. It had been rumored for several months that Embracer was planning to sell off Gearbox.

Take-Two is acquiring three studios: Gearbox Software, Gearbox Montréal and Gearbox Studio Quebec. It will fully own the Borderlands, Tiny Tina’s Wonderlands, Homeworld, Risk of Rain, Brothers in Arms and Duke Nukem franchises, along with “Gearbox’s future pipeline.” Gearbox will operate under the umbrella of 2K, which already publishes Borderlands and Tiny Tina games. Gearbox founder and CEO Randy Pitchford will remain at the helm.

Embracer is hanging onto Gearbox Publishing San Francisco, which will be renamed. That holds the publishing rights for the Remnant series, Hyper Light Breaker and unannounced games. Embracer will also keep Cryptic Studios (Neverwinter Online and Star Trek Online), Lost Boys Interactive and Captured Dimensions.

Take-Two notes that Gearbox has “six key interactive entertainment projects in various stages of development.” Those include five sequels, among them Homeworld 3 and the next Borderlands game.

Embracer bought Gearbox in 2021 for an initial $363 million. If Gearbox met certain targets, the deal would have been worth just over an extra $1 billion over six years.

Since it bought Gearbox, Embracer has gone through rough times. Last year, it announced a major restructuring after a $2 billion investment deal (said to be from a group backed by Saudi Arabia’s sovereign wealth fund) fell apart. Since then, Embracer has has closed several studios and sold off others. It laid off 1,387 people in the second half of last year and canceled 29 unannounced games over a six-month period in 2023.

Elsewhere in the business of video games, Sega has sold Relic Entertainment (Warhammer 40,000 and Company of Heroes), which is now an independent studio thanks to the help of a mystery investor. Sega is also cutting around 240 jobs in Europe, adding to the extensive video game layoffs so far this year. Sega Europe, Creative Assembly (Total War) and Hardlight Studios (Two Point Hospital) are said to have been impacted.

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