news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

news

Esports Archives - Best News https://aitesonics.com/category/esports/ Fri, 05 Apr 2024 08:52:25 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 Beyerdynamic releases its first-ever wireless gaming headset https://aitesonics.com/beyerdynamic-releases-its-first-ever-wireless-gaming-headset-172641714/ https://aitesonics.com/beyerdynamic-releases-its-first-ever-wireless-gaming-headset-172641714/#respond Fri, 05 Apr 2024 08:52:25 +0000 https://aitesonics.com/beyerdynamic-releases-its-first-ever-wireless-gaming-headset-172641714/ Beyerdynamic is no stranger to the gaming community, as the company’s wired headsets are regularly seen at professional esports events and the like. However, it’s never released a wireless gaming headset, until now. The company just revealed the Beyerdynamic MMX 200 and this headset’s packed with modern features, all without frustrating wires to get in […]

The post Beyerdynamic releases its first-ever wireless gaming headset appeared first on Best News.

]]>
Beyerdynamic is no stranger to the gaming community, as the company’s wired headsets are regularly seen at professional esports events and the like. However, it’s never released a wireless gaming headset, until now. The company just revealed the Beyerdynamic MMX 200 and this headset’s packed with modern features, all without frustrating wires to get in the way.

The company says the MMX 200 offers the “same competitive advantage” of its wired cousins, thanks to 40mm high-performance drivers that provide expanded detail across the entire frequency range. There’s also an integrated digital signal processor (DSP) that promises to add more oomph to the sound, helping to create the “ultimate gaming experience.”

Gaming is more than just listening, however, especially when you’re playing with friends. You also have to trash talk. The MMX 200 features a detachable boom mic with an integrated 9mm condenser capsule that Beyerdynamic says will make listeners think your voice is coming from a podcast studio. That’s quite a lofty promise, as the microphones that typically accompany gaming headsets are, in a word, trash.

Being a wireless headset, connectivity options are extremely important. To that end, the MMX 200 integrates with a wide variety of audio codecs and features Bluetooth 5.3, along with a low-latency wireless adapter. There’s even an interesting hybrid mode that allows the headphones to connect via an analog wired connection and Bluetooth at the same time.

The advertised battery life is certainly impressive, allowing for 35 to 50 hours of use per charge. This metric doesn’t even include idle periods, so the real-world battery life could creep even higher. You can also charge the headset during use, which is always a nice time-saver and a feature more companies should implement. As with most gaming headsets intended for prolonged use, there are some comfort-forward features here, like memory foam padding on the earpads and a light clamping force that shouldn’t squeeze your head like a grape.

All of the components have been designed for self-repair, with replacement parts available. Additionally, Beyerdynamic doesn’t really trade in gimmicks, so there’s no RGB lights or anything like that. The MMX 200 headphones are available today for $250 straight from the company or via Amazon.

While this is Beyerdynamic’s first wireless gaming headset, it’s not the company’s first foray into wireless audio. It released a pair of wireless earbuds last year, called Free Byrd.

beyerdynamic MMX 200 Wireless Gaming Headset (Black)

$249 at Amazon

The post Beyerdynamic releases its first-ever wireless gaming headset appeared first on Best News.

]]>
https://aitesonics.com/beyerdynamic-releases-its-first-ever-wireless-gaming-headset-172641714/feed/ 0
The Overwatch League appears to be over https://aitesonics.com/the-overwatch-league-appears-to-be-over-210054506/ https://aitesonics.com/the-overwatch-league-appears-to-be-over-210054506/#respond Fri, 05 Apr 2024 08:02:41 +0000 https://aitesonics.com/the-overwatch-league-appears-to-be-over-210054506/ The Overwatch League (OWL) appears to be no more after six seasons. A Blizzard spokesperson told Engadget that “We are transitioning from the Overwatch League and evolving competitive Overwatch in a new direction.” That’s not to say the publisher is pulling out of Overwatch esports altogether. “We are grateful to everyone who made OWL possible […]

The post The Overwatch League appears to be over appeared first on Best News.

]]>
The Overwatch League (OWL) appears to be no more after six seasons. A Blizzard spokesperson told Engadget that “We are transitioning from the Overwatch League and evolving competitive Overwatch in a new direction.” That’s not to say the publisher is pulling out of Overwatch esports altogether. “We are grateful to everyone who made OWL possible and remain focused on building our vision of a revitalized esports program,” the statement read. “We are excited to share details with you all in the near future.”

In July, Activision Blizzard laid off around 50 esports staff and revealed that, after the 2023 season, OWL team owners would hold a vote to determine whether they’d continue with the league. Activision Blizzard said that if teams opted out, it would pay each of them a termination fee of $6 million. Blizzard has not said whether the vote has taken place and, if so, what the results were.

However, earlier on Wednesday, the owner of OWL team Toronto Defiant confirmed it was leaving the league. OverActive Media said it had ended its team participation agreement, and that it would receive a $6 million termination payment from Activision Blizzard. The company plans to stay involved in Overwatch esports.

“As we transition into the next phase of Overwatch esports, we look forward to the opportunities that lie ahead,” Adam Adamou, cofounder and CEO of OverActive Media, said in a statement. “We are eager to share more about our vision for Toronto Defiant and our plans to return to Overwatch esports. We expect more information to come on this front soon.”

The Defiant are the second team to leave OWL. The Chengdu Hunters did not participate in the 2023 season after Overwatch 2 and other Blizzard games were shut down in China. The team confirmed partway through the year that it was departing from OWL.

Several other teams have been releasing players and others have suspended operations entirely amid OWL’s uncertain future. All of the Florida Mayhem’s players and staff went into free agency just 19 days after winning the 2023 OWL championship. On October 2, the day after the Grand Finals, Blizzard said it was “focusing on building our vision of a revitalized esports program.”

The writing has been on the wall for OWL for some time as the original vision of a global home-and-away league format never panned out. The first two seasons of OWL matches were held almost exclusively in a studio in California. Weeks after Blizzard started on its grand plan to run matches in each team’s city every week, it was forced to shift to an online-only format due to COVID-19 lockdowns. That prevented teams from pulling in much-sought-after live event revenue.

Viewership struggles, sponsors dropping out and the sexual harassment and discrimination scandal at Activision Blizzard may have contributed to OWL’s demise as well. Although OWL broadcasts and matches were polished and entertaining, there were just too many factors playing against it.

Blizzard may opt to keep using Overwatch League branding in its future esports endeavors. But OWL, at least in its original city-based franchise format, is done.

It’s unclear what the professional Overwatch scene will look like next year, but reports suggest there’ll be a return to a more open format. According to esports reporter Jacob Wolf, Activision Blizzard has been in talks with Saudi Arabian state-owned ESL FACEIT Group for the latter to run the 2024 pro Overwatch season. In the meantime, a Blizzard-backed Overwatch 2 tournament that features regional prize pools of $50,000 and veteran OWL players is getting underway this weekend.

The post The Overwatch League appears to be over appeared first on Best News.

]]>
https://aitesonics.com/the-overwatch-league-appears-to-be-over-210054506/feed/ 0
Twitch to cease operations in South Korea over ‘prohibitively expensive’ network fees https://aitesonics.com/twitch-to-cease-operations-in-south-korea-over-prohibitively-expensive-network-fees-163041382/ https://aitesonics.com/twitch-to-cease-operations-in-south-korea-over-prohibitively-expensive-network-fees-163041382/#respond Fri, 05 Apr 2024 07:23:33 +0000 https://aitesonics.com/twitch-to-cease-operations-in-south-korea-over-prohibitively-expensive-network-fees-163041382/ Twitch is leaving South Korea, with plans to cease all operations on February 27. This is due to ‘prohibitively expensive’ networking fees, according to CEO Dan Clancy. The news is a major bummer, as the country is one of the largest esports markets in the world, with some of the most competitive League of Legends […]

The post Twitch to cease operations in South Korea over ‘prohibitively expensive’ network fees appeared first on Best News.

]]>
Twitch is leaving South Korea, with plans to cease all operations on February 27. This is due to ‘prohibitively expensive’ networking fees, according to CEO Dan Clancy. The news is a major bummer, as the country is one of the largest esports markets in the world, with some of the most competitive League of Legends and Starcraft players around.

Clancy calls this a “unique situation," noting that operating in South Korea ends up being ten times more expensive than other countries. He went on to write that Twitch undertook a “significant effort” to continue operations, but the Amazon-owned company simply couldn’t afford it.

Some of these efforts included incorporating a lower-cost peer-to-peer model and downgrading the resolution of streams to 720p, according to TechCrunch.The company had been running at a significant loss and it decided to, well, stop doing that.

“I want to reiterate that this was a very difficult decision and one we are very disappointed we had to make. Korea has always and will continue to play a special role in the international esports community and we are incredibly grateful for the communities they built on Twitch,” wrote Clancy.

Netflix has also been open about its struggles to continue operations in South Korea. The streaming giant and local internet service provider SK Broadband had been tossing lawsuits back and forth regarding networking fees before settling back in September. As usual, consumers got the shaft on this one, as Netflix ended up raising prices by around 13 percent.

So what’s the issue exactly? It all boils down to a particular type of internet traffic tax employed in South Korea called the “Sending Party Network Pays” (SPNP) model. This tax requires the tech company, Twitch in this case, to pay a fee to the ISP for traffic to be delivered to the end user. Foreign companies resisted these efforts for years but there have been recent crackdowns, and here we are.

South Korea is the first country to force the SPNP model, but other nations are looking to follow suit. India, for instance, has expressed interest in changing up its telecom rules in favor of ISPs and the EU has been debating the issue since March. As for Twitch, the company’s hosting a live stream today to address concerns from Korean users.

The post Twitch to cease operations in South Korea over ‘prohibitively expensive’ network fees appeared first on Best News.

]]>
https://aitesonics.com/twitch-to-cease-operations-in-south-korea-over-prohibitively-expensive-network-fees-163041382/feed/ 0
Blizzard partners with ESL for an open Overwatch 2 esports circuit https://aitesonics.com/blizzard-partners-with-esl-for-an-open-overwatch-2-esports-circuit-170033793/ https://aitesonics.com/blizzard-partners-with-esl-for-an-open-overwatch-2-esports-circuit-170033793/#respond Fri, 05 Apr 2024 06:47:53 +0000 https://aitesonics.com/blizzard-partners-with-esl-for-an-open-overwatch-2-esports-circuit-170033793/ Blizzard has revealed the next evolution of top-level Overwatch 2 esports after the demise of the Overwatch League. The publisher has teamed up with ESL FACEIT Group (EFG) to run the new Overwatch Champions Series (OWCS) under an exclusive multi-year agreement. OWCS is an open-format circuit in which teams from North America; Europe, Middle East, […]

The post Blizzard partners with ESL for an open Overwatch 2 esports circuit appeared first on Best News.

]]>
Blizzard has revealed the next evolution of top-level Overwatch 2 esports after the demise of the Overwatch League. The publisher has teamed up with ESL FACEIT Group (EFG) to run the new Overwatch Champions Series (OWCS) under an exclusive multi-year agreement.

OWCS is an open-format circuit in which teams from North America; Europe, Middle East, North Africa (EMEA); and Asia can compete without having to pay multi-million-dollar franchise fees. EFG will operate the Overwatch Champions Series in North America and EMEA, while Korean esports tournament organizer WDG will oversee the Asia circuit.

There will be regional qualifiers and tournaments held in the lead up to two in-person events later this year at DreamHack Dallas (May 31-June 2) and DreamHack Stockholm (November 22-24). Eight teams will compete at each event, with those qualifying for DreamHack Stockholm duking it out to become the first OWCS champions. That tournament will also mark the first top-level Overwatch competition in Europe in over five years.

Qualifiers will start in Feburary. Additional details about the tournaments, including formats, ticket sales and prize pools, will be announced later.

“A thriving esports scene is important to a game as competitive as Overwatch 2, and we’re very excited to be entering this next era for the franchise with EFG,” the game’s executive producer Jared Neuss said in a statement.

Blizzard notes that any player who is interested in getting involved can use FACEIT’s community tools to find teammates and events to compete in, while an ongoing schedule of events “creates a clear path to pro play for aspiring OWCS stars.” In addition, Blizzard says that by making the most of EFG’s tools and capabilities, it will be able to create an open, inclusive and sustainable competitive scene. FACEIT will also support those looking to run third-party tournaments and community experiences.

The Overwatch League, Blizzard’s ambitious pro circuit, came to an end in 2023 after six seasons. The day after the 2023 Grand Finals in October, Blizzard said it was “focusing on building our vision of a revitalized esports program.” Weeks later, a majority of teams voted to end their participation in the league, triggering a $6 million payment to each from Activision Blizzard, and hammering the final nail into OWL’s coffin.

Former Activision Blizzard CEO Bobby Kotick’s grand vision for a franchised, city-based Overwatch esports league never quite worked out. Factors such as COVID-19, viewership struggles, Blizzard games shutting down in China, the sexual harassment and discrimination scandal at the publisher and the fact many of the teams were running at a loss all contributed to OWL’s demise.

Alongside the reveal of the OWCS, Blizzard has announced the end of its Overwatch Contenders and Open Division initiatives, which effectively added as feeder systems for OWL. “The Path to Pro system has been an initiative that has welcomed so many of our players and fans into Overwatch Esports and developed so much of the talent that made the Overwatch League,” Overwatch Esports head Sean Miller wrote in a blog post. “With OWCS, we now have a more open ecosystem where any player can fight their way to OWCS Champion.”

For the time being, Blizzard doesn’t have any updates to announce regarding the Overwatch Collegiate system. Thankfully, the excellent Calling All Heroes program (which is designed to uplift members of marginalized gender identities across the Overwatch ecosystem) isn’t going anywhere.

EFG, whose parent is the Saudi Arabia government-funded Savvy Games Group, is arguably well-placed to run Overwatch esports as a more sustainable endeavor. The company operates pro circuits for many other games, including other Blizzard titles such as StarCraft II.

Hosting several esports events at large-scale festivals like DreamHack (which has held Overwatch tournaments in the past) helps to minimize costs. The OWCS may not end up selling out arenas by itself as the Overwatch League used to, but it at least seems like a viable, open future for Overwatch 2 esports.

This article contains affiliate links; if you click such a link and make a purchase, we may earn a commission.

The post Blizzard partners with ESL for an open Overwatch 2 esports circuit appeared first on Best News.

]]>
https://aitesonics.com/blizzard-partners-with-esl-for-an-open-overwatch-2-esports-circuit-170033793/feed/ 0
Esports are messy in 2024 | This week's gaming news https://aitesonics.com/esports-are-messy-in-2024-this-weeks-gaming-news-170043963/ https://aitesonics.com/esports-are-messy-in-2024-this-weeks-gaming-news-170043963/#respond Fri, 05 Apr 2024 06:47:31 +0000 https://aitesonics.com/esports-are-messy-in-2024-this-weeks-gaming-news-170043963/ With the news that Blizzard and ESL FACEIT are preparing to launch a new esports circuit for Overwatch 2, mere months after the death of the Overwatch League, it's a good time to take stock of the entire esports scene. Things are looking slightly frantic, at least in North America. League of Legends and Rocket […]

The post Esports are messy in 2024 | This week's gaming news appeared first on Best News.

]]>
With the news that Blizzard and ESL FACEIT are preparing to launch a new esports circuit for Overwatch 2, mere months after the death of the Overwatch League, it's a good time to take stock of the entire esports scene. Things are looking slightly frantic, at least in North America. League of Legends and Rocket League are particularly messy, entering their 2024 seasons with lean budgets and major shakeups. Meanwhile, an expansion of the open-qualifiers model should provide more opportunities for everyday players to compete in Valorant, Overwatch 2, Rocket League and all manner of fighting games. Get those fingers ready, folks.

This week's stories

Xbox lineup in 2024

Xbox held its first showcase of 2024 last week, highlighting a handful of games that have been in development for years. Indiana Jones and The Great Circle is due out later in 2024, and it comes from Wolfenstein II: The New Colossus studio MachineGames. The new footage showcased lots of whipping, quipping and Nazi punching, just like Indy would want.

Next, Obsidian’s big fantasy RPG, Avowed, will hit PC and Xbox in the fall. Obsidian is the studio that made Fallout: New Vegas and The Outer Worlds, and Avowed looks like its spin on an Elder Scrolls game.

Finally, Senua’s Saga: Hellblade II will come out on May 21, nearly five years after it was announced alongside the reveal of the Xbox Series X.

Esports are back and smaller than ever

2024 is a moment of reckoning for esports, especially in North America. Blizzard killed the Overwatch League last year and it’s trying to start a new series with the ESL, viewership of North American League of Legends is on the decline, and Rocket League’s RLCS tournament is in a state of upheaval.

League of Legends is the king of esports, and in 2023, its World Championship tournament broke viewership records, driven by legendary performances from Korean and Chinese teams — OK, mostly Faker. But no matter how hard I cheer for them, North American League of Legends teams are still kind of a joke on the world stage. Last year, the Korean summer split attracted 1.5 million concurrent viewers, while the LCS summer tournament peaked at 223,000 viewers, and that was down from 370,000 in 2022. The 2024 season kicked off this month with regional tournaments, and the North American LCS looks like a brand new beast. The number of teams competing in the LCS has been cut from 10 to 8, meaning Evil Geniuses and Golden Guardians are gone, and the league is using a faster-paced best-of-one format in the regular season. We’ll see how this all pays off at MSI in May.

In the Rocket League Championship Series, budgets are tight and teams are scattered. There will be two major tournaments this year instead of three, plus the World Championship, and there are fewer spots reserved for both North America and Europe. Six established casters were dropped from this year’s events and it looks like only North America and Europe will have hosted tournaments, in English only. The RLCS prize pool is also smaller this year, down from $6 million to $4.3 million. A handful of teams lost sponsorships heading into 2024 and there was a ton of player shakeup among existing orgs. To top it all off, the game’s most famous player, Squishy, announced plans to retire from pro play to focus on streaming. It’s just a confusing time in Rocket League esports.

One side effect of esports shrinkage is a shift to open qualifiers. Rocket League swapped to open qualifiers this year, meaning basically anyone could compete for a spot in the RLCS, rather than teams buying in for the season. The RLCS prize pool is deeper, even though it’s also smaller, and the top 128 teams in North America will receive small payouts.

The Valorant esports scene has been steadily solidifying since the game’s launch in 2020, with a peak of 1.4 million viewers for the 2023 Valorant Champions Tour. The VCT has always featured open qualifiers, and this year that system is expanding with Premier, an in-game competitive track that acts as another funnel for everyday players to compete on the main stage. (As a side note, the VCT Game Changers series highlights players of marginalized genders and it’s really awesome, check it out sometime.)

Just this week, Blizzard announced the Overwatch Champions Series, a multi-region esports tournament for Overwatch 2. Unlike the deceased Overwatch League, the Champions Series will have open qualifiers. The new series is produced by ESL FACEIT, which is owned by Saudi Arabia’s Public Investment Fund, which makes me sad.

Meanwhile, the fighting game community has been all over open registration for a while. EVO is the biggest fighting game tournament of the year, and in 2023 it hosted more than 9,000 players competing across eight titles. As a one-on-one genre, fighting games often find themselves on the frontlines of experimentation in esports, and EVO is always a good time.

I think open registration is a cool move for esports in general — it allows more people from diverse backgrounds to participate and provides a sustainable entry point for young pros. This is how talent pipelines are built.

Now Playing

After taking a few months off to play other games, I’m back on Cult of the Lamb. The free Sins of the Flesh update landed last week, and it’s big and sexy, adding layers of debauchery and plenty of new content to the game. As Engadget weekend editor Cheyenne MacDonald said in her review, “We’re having a great time sinning, my followers and I.”

The post Esports are messy in 2024 | This week's gaming news appeared first on Best News.

]]>
https://aitesonics.com/esports-are-messy-in-2024-this-weeks-gaming-news-170043963/feed/ 0
Hackers gave pro players cheats during EA's North American Finals of Apex Legends https://aitesonics.com/hackers-gave-pro-players-cheats-during-eas-north-american-finals-of-apex-legends-122102739/ https://aitesonics.com/hackers-gave-pro-players-cheats-during-eas-north-american-finals-of-apex-legends-122102739/#respond Fri, 05 Apr 2024 05:24:30 +0000 https://aitesonics.com/hackers-gave-pro-players-cheats-during-eas-north-american-finals-of-apex-legends-122102739/ Respawn, the EA-owned studio behind Apex Legends has postponed the North American Finals tournament after hackers broke into matches and equipped players with cheats. The developer posted to X, formerly Twitter, that the delay has been caused due to the "competitive integrity of the series being compromised." Footage of the hacks, available available on Twitch, […]

The post Hackers gave pro players cheats during EA's North American Finals of Apex Legends appeared first on Best News.

]]>
Respawn, the EA-owned studio behind Apex Legends has postponed the North American Finals tournament after hackers broke into matches and equipped players with cheats. The developer posted to X, formerly Twitter, that the delay has been caused due to the "competitive integrity of the series being compromised." Footage of the hacks, available available on Twitch, gave players the ability to see their opponent's location while notable player ImperialHal was handed an aimbot which artificially improves their aim while playing.

Cheating has been a continual issue for EA — and one that players claim the company is doing little to mitigate. Frustrated posts on EA's general discussion page include statements like "If EA gonna ban all the cheaters it wouldn't be enough players to play the game," and "The real issue lies in the process of banning/suspending players." Other grievances include a focus on profits over experience, such as bumping up the price of skins.

Furthermore, EA laid off five percent of its workforce — about 650 people — at the end of February. Respawn's in-progress Star Wars first-person shooter game was canceled alongside the terminations. At the time CEO Andrew Wilson told employees that EA was "streamlining our company operations to deliver deeper, more connected experiences for fans everywhere."

A new time for the North American Finals of Apex Legends hasn't been announced, but the X post stated that it would "share more information soon." In the meantime, EA and Respawn have to determine how to block the hacker's current access and how to reopen qualifications without risking further hacks.

The post Hackers gave pro players cheats during EA's North American Finals of Apex Legends appeared first on Best News.

]]>
https://aitesonics.com/hackers-gave-pro-players-cheats-during-eas-north-american-finals-of-apex-legends-122102739/feed/ 0