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App Store Archives - Best News https://aitesonics.com/category/app-store/ Tue, 07 May 2024 05:55:03 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.4 An iPad version of the Delta game emulator is officially on the way https://aitesonics.com/an-ipad-version-of-the-delta-game-emulator-is-officially-on-the-way-184945398/ https://aitesonics.com/an-ipad-version-of-the-delta-game-emulator-is-officially-on-the-way-184945398/#respond Tue, 07 May 2024 05:55:03 +0000 https://aitesonics.com/an-ipad-version-of-the-delta-game-emulator-is-officially-on-the-way-184945398/ The popular Nintendo emulator, Delta, that arrived on the App Store for iPhone to much fanfare a few weeks ago is now getting a version that’s optimized for the iPad. Developer Riley Testut shared an update on Threads this weekend revealing that an iPad app has been in the works, and is now being prioritized […]

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The popular Nintendo emulator, Delta, that arrived on the App Store for iPhone to much fanfare a few weeks ago is now getting a version that’s optimized for the iPad. Developer Riley Testut shared an update on Threads this weekend revealing that an iPad app has been in the works, and is now being prioritized since Apple changed its tune on game emulators. The iPad app is “near completion,” and subscribers to Testut’s Patreon can get it now through the AltStore, an alternative marketplace the developer created a few years back for sideloading iOS and iPadOS apps. Otherwise, you can wait a little while for it to come with Delta’s next big update, version 1.6.

In the post, Testut also shared a little preview of how it’ll run on iPad. Delta was released as the successor to Testut’s Game Boy Advance emulator, GBA4iOS, and supports a slew of other Nintendo systems, including NES, SNES, N64, and DS. It shouldn’t be long before the iPad version is finished — Testut wrote that the team just needs to “finish up controller skins [and] fix some last bugs.” They’re also working on device-to-device multiplayer, Testut wrote (but that’s still a couple of items down on the checklist). And, as an added treat, he said a SEGA Genesis emulator is on the way too. That’s still in beta, but will become available “soon-ish.”

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Assassin’s Creed Mirage finally arrives on June 6 for iPhone and iPad https://aitesonics.com/assassins-creed-mirage-finally-arrives-on-june-6-for-iphone-and-ipad-190711252/ https://aitesonics.com/assassins-creed-mirage-finally-arrives-on-june-6-for-iphone-and-ipad-190711252/#respond Tue, 07 May 2024 05:52:58 +0000 https://aitesonics.com/assassins-creed-mirage-finally-arrives-on-june-6-for-iphone-and-ipad-190711252/ The newest Assassin’s Creed game will soon arrive on iPhone and iPad. Assassin’s Creed Mirage, the 2023 installment that takes you to ninth-century Baghdad, will be available on June 6 for the iPhone 15 Pro series and iPads with an M-series chip. Ubisoft says the mobile version of the AAA title offers “the same experience […]

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The newest Assassin’s Creed game will soon arrive on iPhone and iPad. Assassin’s Creed Mirage, the 2023 installment that takes you to ninth-century Baghdad, will be available on June 6 for the iPhone 15 Pro series and iPads with an M-series chip.

Ubisoft says the mobile version of the AAA title offers “the same experience as the console version” but with adapted touchscreen controls. IGN reports that Ubisoft confirmed the mobile game will support MFi hardware controllers like the Backbone One and Razer Kishi Ultra.

Ubisoft says Assassin’s Creed Mirage supports cross-progression and cross-save through Ubisoft Connect, so you can pick up where you left off no matter your platform. The game launched in October for PC, PS5/4, Xbox Series X/S and Xbox One.

Engadget’s Kris Holt found Assassin’s Creed Mirage to be a return to form for the series, trading the RPG elements that had grown prominent in recent years for the series’ stealth and action roots. “The deeper I got into Assassin’s Creed Mirage, the more a sense of warm nostalgia washed over me,” Holt wrote. “It felt like a cozy hug from an old friend. A comforting, bloody embrace.”

The game will be free to download, and it has a 90-minute free trial. After that, it’ll be a $50 in-app purchase to continue playing on any compatible iPhone or iPad. You can pre-reserve the game now on the App Store.

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TikTok might be going around Apple's in-app purchase rules for its coins https://aitesonics.com/tiktok-might-be-going-around-apples-in-app-purchase-rules-for-its-coins-134527587/ https://aitesonics.com/tiktok-might-be-going-around-apples-in-app-purchase-rules-for-its-coins-134527587/#respond Tue, 07 May 2024 05:52:19 +0000 https://aitesonics.com/tiktok-might-be-going-around-apples-in-app-purchase-rules-for-its-coins-134527587/ Another day, another company tests Apple's resolve. This time, it's TikTok allegedly violating the company's rules for apps, with the video platform seemingly allowing some users to purchase its coins directly from its website. TikTok has apparently given some iOS users the option to "Try recharging on tiktok.com to avoid in-app service fees" — namely […]

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Another day, another company tests Apple's resolve. This time, it's TikTok allegedly violating the company's rules for apps, with the video platform seemingly allowing some users to purchase its coins directly from its website. TikTok has apparently given some iOS users the option to "Try recharging on tiktok.com to avoid in-app service fees" — namely Apple's 30 percent commission on purchases.

According to photos shared on X (formerly Twitter) by David Tesler, co-founder of the app Sendit, TikTok is prompting users to save around 25 percent when purchasing coins (used to tip creators) thanks to lower third-party service fees. They can then use Apple Pay, PayPal or a credit or debit card to complete their transaction. It's unclear why only some users have access to this circumnavigation; one hypothesis is the feature was turned on for individuals who previously purchased a large number of coins.

Apple notably kicked Fortnite off its app store in 2020 after Epic Games introduced discounts on the game's currency for anyone who directly purchased it. The incident set off a multi-year legal battle, with Apple reinstating Epic Games' developer account in March after the European Union began looking into the situation. More recently, Apple has faced pushback from Spotify and rejected updates that would have displayed the music streamer's pricing and allowed in-app plan purchases.

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Nintendo emulator Delta hits the iOS App Store, no sideloading required https://aitesonics.com/nintendo-emulator-delta-hits-the-ios-app-store-no-sideloading-required-201158987/ https://aitesonics.com/nintendo-emulator-delta-hits-the-ios-app-store-no-sideloading-required-201158987/#respond Fri, 19 Apr 2024 08:52:01 +0000 https://aitesonics.com/nintendo-emulator-delta-hits-the-ios-app-store-no-sideloading-required-201158987/ It hasn’t been long since Apple started allowing retro game emulators on the App Store. We’ve already seen one notable controversy after the company pulled Game Boy emulator iGBA from the storefront. It turned out that iGBA, which hit the top of the download charts, was a near carbon copy of another emulator submitted for […]

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It hasn’t been long since Apple started allowing retro game emulators on the App Store. We’ve already seen one notable controversy after the company pulled Game Boy emulator iGBA from the storefront. It turned out that iGBA, which hit the top of the download charts, was a near carbon copy of another emulator submitted for review.

GBA4iOS developer Riley Testut claimed that iGBA was a “knock-off of GBA4iOS” that was packed with ads and trackers. As it turns out, Testut’s Delta, a successor to GBA4iOS, is now available for free in the App Store.

The original emulator picked up some buzz a decade ago after Testut found a way for iPhone users to sideload the Game Boy Advance emulator without having to jailbreak their device. Apple eventually closed the iOS loophole and, of course, Nintendo was none too happy about the emulator. However, you can now download Delta free from the App Store directly without having to worry about sideloading.

Along with GBA titles, the app supports NES, SNES, Nintendo 64, Game Boy Color and Nintendo DS games, with the promise of more platforms to come. The app supports third-party controllers, as well as quick saves, cheat codes and data syncing between devices using Google Drive or Dropbox. There’s even local multiplayer for up to four players, though you’ll probably want to use an iPad or mirror your phone to your TV in that case.

You’ll need to supply any games you want to play on the emulator. To stay on the right side of the law, you’ll need to dump games that you already own into ROM files.

While iPhone and iPad users outside of the EU can snag Delta from the App Store directly, the process is a little different for those who live in the bloc. Testut is also behind a third-party app marketplace called AltStore, which iPhone users in the EU can now more easily install a version of.

AltStore PAL is an open-source marketplace that includes Delta as well as another app that Testut developed called Clip, which is a clipboard manager. The latter requires a small donation of at least one Euro to use. Testut noted that he and his business partner Shane Gill plan to open up AltStore PAL to other third-party apps after making sure that everything runs smoothly.

That said, AltStore PAL costs users €1.50 per year. That covers the Core Technology Fee Apple charges for each download of an app marketplace, as well as payment processing. Alternatively, you can use the previous version of AltStore, but you’ll still need to use a computer to sideload apps and refresh them once per week.

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Apple claims Epic is trying to ‘micromanage’ its business operations in a new court filing https://aitesonics.com/apple-claims-epic-is-trying-to-micromanage-its-business-operations-in-a-new-court-filing-171011659/ https://aitesonics.com/apple-claims-epic-is-trying-to-micromanage-its-business-operations-in-a-new-court-filing-171011659/#respond Tue, 16 Apr 2024 04:16:01 +0000 https://aitesonics.com/apple-claims-epic-is-trying-to-micromanage-its-business-operations-in-a-new-court-filing-171011659/ Last month, Epic Games filed a motion asking a California judge to hold Apple in contempt for what it claims are violations of a 2021 injunction relating to the company’s App Store practices. Now, Apple is asking the judge to reject Epic’s request, alleging in a new filing spotted by Reuters that the motion is […]

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Last month, Epic Games filed a motion asking a California judge to hold Apple in contempt for what it claims are violations of a 2021 injunction relating to the company’s App Store practices. Now, Apple is asking the judge to reject Epic’s request, alleging in a new filing spotted by Reuters that the motion is an attempt to “micromanage Apple’s business operations in a way that would increase Epic’s profitability.”

The original injunction by US District Judge Yvonne Gonzalez Rogers required Apple to let developers provide an option for external payment methods, which would allow them to avoid fees of up to 30 percent on App Store and in-app purchases. Apple introduced new App Store guidelines for developers in January that do allow linking to external websites for purchasing alternatives, but the new rules also require they get Apple’s approval to do so and impose a commission of 12-27 percent for these transactions. Per Reuters, Epic argued that this makes alternative payment options “commercially unusable.”

Epic also said at the time that Apple’s “so-called compliance is a sham,” and accused the company of violating the injunction with its recent moves. Apple maintains that it has acted in compliance with the injunction, stating in the new filing, “The purpose of the Injunction is to make information regarding alternative purchase options more readily available, not to dictate the commercial terms on which Apple provides access to its platform, tools and technologies, and userbase.”

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Apple is testing App Store discount packages so developers can pull users into more subscriptions https://aitesonics.com/apple-app-store-developers-contingent-pricing-for-subscriptions-222205906/ https://aitesonics.com/apple-app-store-developers-contingent-pricing-for-subscriptions-222205906/#respond Fri, 05 Apr 2024 07:13:42 +0000 https://aitesonics.com/apple-app-store-developers-contingent-pricing-for-subscriptions-222205906/ Apple says it has begun piloting a new App Store feature called “contingent pricing” that will help developers lure in customers with cheaper subscriptions based on their other purchases. The contingent pricing model will let developers offer discounts to customers who already have subscriptions to other services, be it those developers’ own apps or participating […]

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Apple says it has begun piloting a new App Store feature called “contingent pricing” that will help developers lure in customers with cheaper subscriptions based on their other purchases. The contingent pricing model will let developers offer discounts to customers who already have subscriptions to other services, be it those developers’ own apps or participating partners’. It’s starting with a select group of participants before rolling it out to more developers “in the coming months.”

“Contingent pricing for subscriptions on the App Store — a new feature that helps you attract and retain subscribers — lets you give customers a discounted subscription price as long as they’re actively subscribed to a different subscription,” Apple wrote in a post on the Apple Developer website. “It can be used for subscriptions from one developer or two different developers.” Per 9to5Mac, Apple further explained that these bundled discounts will be highly visible to customers both on the App Store and “in off-platform marketing channels” so they can easily find and get in on the perks.

It comes at a time of ongoing scrutiny into Apple’s practices with its App Store and how it handles in-app purchases, which came to a head in Apple’s battle with Fortnite owner Epic Games. Just this fall, Apple asked the Supreme Court to reverse its previous ruling that required it to allow developers to circumvent its 30 percent transaction fee by supporting outside payment systems. But it’s still looking for ways to get back in developers’ good graces. The company says it will release more information on the new program next month.

Correction, December 17, 2023, 3:30PM ET: This story originally stated that contingent pricing allowed developers to offer cheaper plans than competitors. It actually only works between participating parties. We apologize for the error.

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ChatGPT maker OpenAI launches GPT Store and a subscription tier for teams https://aitesonics.com/chatgpt-maker-openai-launches-gpt-store-and-a-subscription-tier-for-teams-195339463/ https://aitesonics.com/chatgpt-maker-openai-launches-gpt-store-and-a-subscription-tier-for-teams-195339463/#respond Fri, 05 Apr 2024 06:56:19 +0000 https://aitesonics.com/chatgpt-maker-openai-launches-gpt-store-and-a-subscription-tier-for-teams-195339463/ OpenAI has rolled out its store for custom GPTs and a new ChatGPT subscription tier for smaller teams. The GPT Store allows developers and users to share and profit from their custom versions of the viral chatbot. Meanwhile, ChatGPT Team costs $25 to $30 monthly per user while offering data security and supporting longer queries. […]

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OpenAI has rolled out its store for custom GPTs and a new ChatGPT subscription tier for smaller teams. The GPT Store allows developers and users to share and profit from their custom versions of the viral chatbot. Meanwhile, ChatGPT Team costs $25 to $30 monthly per user while offering data security and supporting longer queries.

GPT Store

The GPT Store allows OpenAI to turn ChatGPT’s white-hot prominence in the tech world into a tollkeeper’s business model, taking a cut of revenue like in Apple’s App Store. Anyone can build and share GPTs —you don’t need coding experience — but creators must make a Builder Profile that shares their real name or points users to a verified website.

OpenAI says a revenue program for GPT creators is coming soon in Q1. “As a first step, US builders will be paid based on user engagement with their GPTs,” the company wrote, promising to provide more info as the program’s launch approaches. For now, GPT creators will have to settle for riding the hype train and hoping the terms are attractive.

ChatGPT Team

As OpenAI describes it, ChatGPT Team provides “a secure, collaborative workspace to get the most out of ChatGPT at work.” Unlike ChatGPT Enterprise, which was launched in August, the Team tier doesn’t require thousands of dollars or calls with the company’s sales team. Instead, anyone subscribed to ChatGPT Plus or Enterprise can join for $30 (when billed monthly) or $25 (annually) per month.

ChatGPT Team offers access to GPT-4 with a larger (32,000-token) context window for longer queries. In addition, subscribers get higher message caps, and (like with the Enterprise tier) OpenAI says it won’t train its models on ChatGPT Team subscribers’ data or conversations.

The Team tier also provides a “secure workspace,” including an admin console to manage seats. Team members on the plan can also create and share custom GPTs internally. Finally, OpenAI teases that ChatGPT Team subscribers will receive “early access to new features and improvements.”

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Apple updates US App Store guidelines allowing developers to link to third-party payments https://aitesonics.com/apple-updates-us-app-store-guidelines-allowing-developers-to-link-to-third-party-payments-235836357/ https://aitesonics.com/apple-updates-us-app-store-guidelines-allowing-developers-to-link-to-third-party-payments-235836357/#respond Fri, 05 Apr 2024 06:50:32 +0000 https://aitesonics.com/apple-updates-us-app-store-guidelines-allowing-developers-to-link-to-third-party-payments-235836357/ Apple is relaxing a key App Store rule that has long been a source of frustration to developers. The iPhone maker will allow U.S. developers to link to outside websites for in-app purchases, according to the company’s updated developer guidelines. The change comes shortly after the United States Supreme Court rejected an appeal to reconsider […]

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Apple is relaxing a key App Store rule that has long been a source of frustration to developers. The iPhone maker will allow U.S. developers to link to outside websites for in-app purchases, according to the company’s updated developer guidelines.

The change comes shortly after the United States Supreme Court rejected an appeal to reconsider a lower court ruling requiring Apple to allow developers to direct customers to alternative payment methods. The change only applies to iOS and iPadOS apps in the U.S. app stores and developers are still required to pay a commission for in-app purchases not made via the App Store.

It seems that Apple will continue to maintain tight control over payments, even under the new rules. According to a support page, developers will need approval from Apple before they can take advantage of the new rule, and app makers will only be permitted to notify users about alternative payment methods in specific ways. For example, the company’s guidelines to developers stipulate that links can only be shown in an app one time, and only in “a single, dedicated location.” App makers are also prohibited from using in-app pop-ups or mentioning outside payments in their App Store listing.

The company is also officially requiring developers to pay it a commission for purchases made outside of its App Store. The commission is set at 12 percent for developers who are part of its small business program, and 27 percent for larger developers. But, as 9to5Mac points out, the company may have some trouble enforcing those terms.

In court documents, the company argued that it would be “exceedingly difficult and, in many cases, impossible” to collect the fees. In its messaging to developers, however, the company says that they are required to submit monthly reports, even if they haven’t processed any transactions, and that the company has the right to audit their records.

Still, the change is a significant concession for Apple, which has long been criticized for developers for App Store rules sometimes viewed as draconian and arbitrary. The company’s rule barring developers from communicating with users about alternative (and often cheaper) payment methods was a central aspect of the Epic v. Apple trial in 2021. The company had previously loosened some of these rules following the trial and a subsequent class-action lawsuit from developers. Apple also allows dating apps in the Netherlands to offer alternative payment options.

Some high profile developers who have previously run up against Apple’s App Store policies were sharply critical of the company’s latest changes. Epic CEO Tim Sweeney called it a “bad-faith ‘compliance’ plan” in a post on X. He called the 27 percent fee “anticompetitive” and said that “Apple will front-run competing payment processors with their own ‘scare screen’ to disadvantage them.” He added that Epic would pursue a legal challenge to its changes in District Court.

David Heinemeier Hansson, cofounder of the Hey email app, which publicly battled with Apple over its payment policies, also slammed the changes. “Apple is going to poison the one victory Epic secured in their lawsuit so bad nobody would ever think to use it,” he wrote on X.

Apple didn’t immediately respond to a request for comment.

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Apple reportedly plans to charge developers if they offer sideloaded apps https://aitesonics.com/apple-reportedly-plans-to-charge-developers-if-they-offer-sideloaded-apps-202345977/ https://aitesonics.com/apple-reportedly-plans-to-charge-developers-if-they-offer-sideloaded-apps-202345977/#respond Fri, 05 Apr 2024 06:47:26 +0000 https://aitesonics.com/apple-reportedly-plans-to-charge-developers-if-they-offer-sideloaded-apps-202345977/ As new European tech regulations are set to take effect in the coming weeks, Apple is preparing for a future where it will be required to allow users to download apps from sources outside of its App Store. The company hasn’t shared details about how the process, called sideloading, will work, but it seems it […]

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As new European tech regulations are set to take effect in the coming weeks, Apple is preparing for a future where it will be required to allow users to download apps from sources outside of its App Store. The company hasn’t shared details about how the process, called sideloading, will work, but it seems it may not allow developers to circumvent the company’s fees and app review rules after all.

The Wall Street Journal reports that the App Store owner “plans to collect fees from developers that offer downloads outside of the App Store” and that it will require some kind of review for downloads that don’t go through its storefront. Sideloading would only be offered to iOS users in the European Union in order to comply with the bloc’s Digital Markets Act.

While the report notes Apple’s plan hasn’t been finalized, the strategy would be in line with another significant change the company just made to its US App Store policies. Last week, the company officially changed its rules for US developers to enable in-app purchases that bypass the App Store’s billing system.

However, the new rules, which came after a lengthy court battle with Fortnite developer Epic Games, stipulate that developers must still pay a hefty 27 percent commission on purchases made outside of the App Store (some smaller developers will only be charged 12 percent). The new rules also give Apple the right to audit developers’ records to ensure compliance. That’s already led to much criticism from Epic, Spotify and other developers who have long been critical of the App Store’s restrictive rules and fees.

If Apple were to charge developers for sideloading, that could lead to similar criticism from app makers. The Digital Markets Act is set to go into effect March 7, and even though Apple has yet to share its plan to comply with the regulation, companies that have previously butted heads with Cupertino over its rules are already preparing. Spotify, a longtime opponent of the App Store’s commission, just previewed what the European version of its app will look like once users can pay for subscriptions and audiobooks inside of its app.

The Wall Street Journal also reports that Meta, another vocal Apple critic, is working on its own project that would allow it to distribute developers’ apps via Facebook ads. The effort, reportedly called “Project Neon” internally, could allow the Facebook owner to compete with the App Store more directly, at least in Europe.

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Apple lets apps feature streaming games, chatbots and other built-in experiences https://aitesonics.com/apple-lets-apps-feature-streaming-games-chatbots-and-other-built-in-experiences-180016453/ https://aitesonics.com/apple-lets-apps-feature-streaming-games-chatbots-and-other-built-in-experiences-180016453/#respond Fri, 05 Apr 2024 06:47:13 +0000 https://aitesonics.com/apple-lets-apps-feature-streaming-games-chatbots-and-other-built-in-experiences-180016453/ Apple’s app platform is finally opening up a bit. Today, the company said that it will allow developers to utilize new in-app experiences, including streaming games, accessing mini-apps, and talking with chatbots. That means devs can create a single app that houses an easily accessible catalog of their streaming titles. Perhaps we’ll finally see a […]

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Apple’s app platform is finally opening up a bit. Today, the company said that it will allow developers to utilize new in-app experiences, including streaming games, accessing mini-apps, and talking with chatbots. That means devs can create a single app that houses an easily accessible catalog of their streaming titles. Perhaps we’ll finally see a usable Game Pass app from Microsoft (or even its long-awaited mobile game store).

The new in-app experiences, which also includes things like mini-games and plug-ins, will also get new discovery opportunities. Apple isn’t being clear about what that means, but it could involve new sections of the App Store pointing to specific features. It wouldn’t be too surprising to see a collection of apps feature chatbots, for example. Apple also says the new built-in experiences will be able to use its in-app purchase system for the first time (like easily buying a subscription to a specific mini-game or chatbot).

The changes follow Apple’s recent moves towards opening its ecosystem (mostly in response to pressure from the EU). The company is now letting developers link to third-party payment solutions through apps (of course, it still wants a cut), and it will reportedly charge developers who offer side-loaded apps outside of the App Store.

“The changes Apple is announcing reflect feedback from Apple’s developer community and is consistent with the App Store’s mission to provide a trusted place for users to find apps they love and developers everywhere with new capabilities to grow their businesses,” the company said in a blog post. “Apps that host this content are responsible for ensuring all the software included in their app meets Apple’s high standards for user experience and safety.”

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